Learner
Roughly 40 post-secondary students per term with no prior immersive-media background.
Case study 04 · Curriculum design · Post-secondary
From first headset to finished story.

Roughly 40 post-secondary students per term with no prior immersive-media background.
Teach students to plan, produce, and critique AR, VR, and 360° video stories about their own communities.
The design response
Format followed the learning need, not the other way around.
What Olivier built

Outcome
Students shipped community-focused immersive journalism projects while developing technical skill, collaboration habits, and critical awareness of emerging tools.