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Case study 05 · Authoring · Interactive demonstration

Storyline 360 Interactives

Four compact interactions show assessment, review, recall, and onboarding range.

4 interactive demos
Metal Memory Match game built in Articulate Storyline 360
01

Learner

Learners who need short, purposeful interactions rather than a single long course format.

02

Challenge

Demonstrate breadth in Articulate Storyline 360 across different learning goals and interaction patterns.

The design response

Decisions before deliverables.

Format followed the learning need, not the other way around.

  1. 01Match each interaction pattern to a distinct learning purpose.
  2. 02Keep instructions and feedback immediately visible.
  3. 03Use game mechanics only where they reinforce retrieval and practice.
  4. 04Keep each demo short, focused, and self-explanatory.

What Olivier built

Design carried through production.

NDA Drag & Drop: interactive assessment
Waterworks Jeopardy: gamified review
Metal Memory Match: game-based recall
Intro to Nimble 2e: onboarding-style introduction
A Waterworks Jeopardy game screen showing a multiple-choice question about which measurement shows whether water is too acidic, with four answer buttons: Turbidity, Salinity, pH, and Density

Outcome

The suite demonstrates practical Storyline range while keeping the learning purpose of each interaction visible.

Next case study

Water Works for Kids